Part 1 — Research

Inspiration References — What the Market Is Doing

Four market references that define the competitive landscape. SolarBuddy doesn't need to invent a new category — the category exists and corporate buyers understand it. The job is to build a version with genuine real-world impact at its centre.

1B — Market References

Four competitors and what they teach us

Dynamic Events Ireland — Digital Treasure Hunt

GPS-guided city exploration game delivered via smartphone
Reference
What it is

A GPS-guided city exploration game delivered via smartphone. Teams navigate to checkpoints, complete trivia and photo/video challenges, collect points, and compete on a live leaderboard. Ends with a shared "showback" where best photos and videos are screened for the whole group.

Event can be hosted without anyone in the room — staff monitor online. Remote facilitation is commercially proven here.

Key Mechanics
  • GPS navigation to physical locations — creates physical discovery and movement
  • Mixed challenge types (trivia, photo, video) — appeals to different skills within a team
  • Live leaderboard — maintains competitive energy throughout
  • "Showback" finale — shared viewing creates a social climax and memory anchoring
  • Remote facilitation — event hosted without anyone in the room; staff monitor online

Jambar Team Building — "Are You App For The Hunt?"

Singapore-based APAC award winner; app-guided corporate team building
Reference
What it is

Jambar runs app-guided corporate team building in both scavenger hunt and themed challenge formats. Their "Are You Ready For AI" product layers an AI literacy theme over the traditional team game format — educational content delivered through competitive mechanics.

Singapore/APAC base suggests strong demand across Asia for this format — relevant for SolarBuddy's international growth.

Key Mechanics
  • Theme-over-game-engine model: gameplay mechanics stay constant; the theme changes per product SKU
  • AI literacy theme demonstrates corporate buyers will accept educational content inside team games when framed as "learn while doing"
  • Multiple product SKUs from a single underlying game engine

Stray Boots — Competitive Scavenger Hunts

One of the largest corporate scavenger hunt providers globally — 10,000+ clients, 800,000+ participants, 300+ cities
Reference
What it is

Fully app-driven scavenger hunt at enterprise scale. Deep customisation: custom questions, client branding, custom start/end messages. Event monitored in real time with online premium support. Post-event summary page with leaderboard and photo sharing.

Key Mechanics
  • 30+ different challenge types per game — variety sustains engagement over 60–90 minutes
  • Custom content + branding — corporate buyers want their own logo; this is table stakes
  • Online chat/photo sharing within the app — social connectivity built into the flow, not bolted on
  • Post-event summary page — the experience has an afterlife; shareable internally and in ESG reports
  • Scales from 8 to 10,000+ participants

AWA Denmark (Catalyst Global) — "IMPACT"

App-based team building game directly tied to all 17 UN SDGs — the closest existing competitor to SolarBuddy's vision
Closest Competitor
What it is

This is the closest existing competitor to SolarBuddy's vision for Product A. "IMPACT" is an app-based team building game directly tied to the 17 UN SDGs. Delivered by Catalyst Global through AWA Denmark. Runs face-to-face, remote, or hybrid/multi-location. Teams complete SDG-linked challenges, earning points and climbing a leaderboard. Donations are made through B1G1 (a giving platform) linked to participant activity.

Key Mechanics
  • Explicitly SDG-linked challenges — every task maps to one of the 17 goals
  • Three challenge difficulty levels — progressive complexity keeps experienced teams engaged
  • Multi-location hybrid capability — teams in different countries on the same leaderboard
  • B1G1 micro-donation integration — participant activity directly generates real-world giving
  • Mental, physical, and active task variety
  • Global Catalyst licensee network — delivered through partners across 50+ countries
1B — What the Market Tells Us

Six consistent patterns across all four references

📍

Checkpoint mechanics

GPS/checkpoint mechanics for city games; challenge decks for indoor/office games. Both are proven and well-understood by corporate buyers.

🏆

Live leaderboard

A live leaderboard is the competitive glue throughout every format. Without it, team energy dissipates mid-game. Table stakes.

🎬

Shared finale

Every reference has a showback, reveal, or convergence moment as the emotional climax. This is what participants remember and share. The "Ripple Reveal" is SolarBuddy's version.

📊

Post-event data

Post-event summary and data export as ESG collateral. Stray Boots proved this creates an afterlife for the experience. For SolarBuddy, this becomes SDG-tagged impact data.

🌐

Multi-location capability

Multi-location / multi-city capability is the enterprise-grade differentiator that unlocks global corporate accounts. AWA's and Stray Boots' scale prove the demand.

🎨

Custom branding

White-label branding for enterprise clients is a baseline expectation, not a premium feature. Corporate buyers want their logo on the experience.

SolarBuddy's Moat

SolarBuddy doesn't need to invent a new category. The category exists and corporate buyers understand it. The job is to build a version with genuine real-world impact at its centre — and no competitor in this space has that to the same degree.

The difference is specificity: a B1G1 donation is abstract; a JuniorBuddy going to a named community in Uganda is not. A leaderboard of points is meaningless; a leaderboard of "+7,300 study hours" and "+80% kerosene reduction" is ESG reporting collateral. That specificity — SolarBuddy's real impact data repurposed as a scoring language — is the product moat.